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3D Modeling Tools

This is simply a quick list of tools I use in my 3D modeling/animation workflow.

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Hash tables: a crash course on what they are

This is really just a placeholder for unwritten content that explains hash tables in an easy-to-understand fashion.  I will update it later with pictures and more information.

What are hash tables?

If you ever used an array in a programming language and thought "there has to be a better way to search through this array" you should consider using hash tables.  A hash table is like a book of arrays or an array of arrays even.  You basically have indexes which say where sections of content are.  Then, you optionally have subsections inside each section.  In that sense, you could think of it like looking in a phone book for John Smith and skipping to the page where names with the letter s begin so you can search fewer pages for the name smith.

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Creating E-Learning Games With Unity

"Creating E-Learning Games With Unity" by David Horachek is a very nicely put together book for Unity3D developers who want to further understand the e-learning game market.  I like the book because of its wide variety of useful information for Unity devs.  This book was like a refresher course on how to design and develop a simple game in Unity3D that would suit the e-learning game market.

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PlayStation Vita Store Vs Nintendo 3DS eShop

I've had the original model of the 3DS for a while and recently invested in a slim model of the PSVita.  What I've learned is that both systems have their own quirks which could prove to be major headaches.  Below are the biggest headaches I've had with each system's store applications.

Nintendo eShop

The Nintendo eShop system is horrible in my opinion, because it has a very inefficient navigation system and the sales prices on the games are nowhere near as affordable as the physical copies of the games.  The eShop also did not have much to offer in terms of indie games.

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