Super Mario 64
Constellation Power Star
Super Mario 64 launched alongside the Nintendo 64 in June 1996 in Japan, September in North America. It was the first 3D Mario, and it had to invent — basically from scratch — how a 3D platformer should feel: the analogue stick that came with the console was designed in tandem with how Mario's walk, run, and tip-toe interpolated across its range.
The 120 stars
Peach's castle was the hub. Each painting opened a contained world, and each world held seven stars. The design philosophy — "find a thing, do a thing, get a star, leave" — was a quiet revolution: missions could be five minutes long without feeling slight.
Long tail
The speedrunning scene around SM64 is one of the longest-running and most analytically deep in any game. People have spent two decades shaving frames off "Watch For Rolling Rocks" and arguing about whether a Parallel Universe is reachable without controller inputs.